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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Updating the TrackMyWalks.Android MainActivity

In this section, we need to make changes to the MainActivity class for our TrackMyWalks.Android project so that we can initialize our Xamarin.FormsMaps library, otherwise we won't be able to use any of the map features.

The MainActivity class begins immediately after your app launches. Once the main activity is running, it can launch other activities, which in turn can launch subactivities. When the application exits, it does so by terminating the main activity and any other activities terminate in a cascade form from within the main activity.

Let's take a look at how we can achieve this by following these steps:

  1. First, expand the TrackMyWalks.Android solution project that is contained within the TrackMyWalks solution.
  2. Next, double-click on the MainActivity.cs file, ensuring that it is displayed within the code editor,...
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