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Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Dynamic game AI balancing

Another interesting and very useful topic to learn about AI development is game difficulty. If we play against a human player, the difficulty of the game will solely depend on the experience of the player that is playing against us. If they are very skillful with that specific video game, obviously they will have a greater advantage against a player who is just starting the game. Usually, video-games tend to increase the difficulty step by step, so the player can adapt to it and doesn't get frustrated too soon or simply bored because the game doesn't offer a challenge. Dynamic game difficulty balancing is used to solve this problem, by creating an interesting experience for each gamer. To balance the AI character using this method, we take into consideration some dynamic game elements that can be adjusted according to player experience; those...

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