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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

abstract classes 351, 391

Abstract Factory pattern 97-103

abstract syntax trees (ASTs) 300

abstraction 40

access methods

getter 343

setter 344

access modifiers

about 341

adding 342

internal 342

private 342

private protected 342

protected 342

protected internal 342

public 342

Active Domain Object (ADO) pattern 312

ActiveX Data Objects (ADO) 312

Ada 329

Adapter pattern 292-294

Adobe Illustrator 341

aggregations 399

Agile development 260

aliases 333

ampere (amp) 229

application programmer interface-(API-) 140

arrays 325

artificial intelligence (AI) 296

aspect-oriented programming (AOP) 315

association 399

B

Behavioral patterns 173

bicycle

CAD design 74-79

initial design 79-87

Bicycle...

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