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Simplifying Application Development with Kotlin Multiplatform Mobile

You're reading from   Simplifying Application Development with Kotlin Multiplatform Mobile Write robust native applications for iOS and Android efficiently

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781801812580
Length 184 pages
Edition 1st Edition
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Author (1):
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Robert Nagy Robert Nagy
Author Profile Icon Robert Nagy
Robert Nagy
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Table of Contents (15) Chapters Close

Preface 1. Section 1 - Getting Started with Multiplatform Mobile Development Using Kotlin
2. Chapter 1: The Battle Between Native, Cross-Platform, and Multiplatform FREE CHAPTER 3. Chapter 2: Exploring the Three Compilers of Kotlin Multiplatform 4. Chapter 3: Introducing Kotlin for Swift Developers 5. Section 2 - Code Sharing between Android and iOS
6. Chapter 4: Introducing the KMM Learning Project 7. Chapter 5: Writing Shared Code 8. Chapter 6: Writing the Android Consumer App 9. Chapter 7: Writing an iOS Consumer App 10. Section 3 - Supercharging Yourself for the Next Steps
11. Chapter 8: Exploring Tips and Best Practices 12. Chapter 9: Integrating KMM into Existing Android and iOS Apps 13. Chapter 10: Summary and Your Next Steps 14. Other Books You May Enjoy

The Kotlin/Native compiler

The Kotlin/Native backend compiler is an LLVM-based compiler (the abbreviation stands for low-level virtual machine, which was officially deprecated to avoid any confusion since LLVM now means more than just a virtual machine (VM); we're talking about LLVM IR, LLVM debugger, and so on) that compiles Kotlin code into native binaries that can be run without a VM. It can be used to compile code for embedded devices, the Android Native Development Kit (NDK) or iOS, macOS, and other Apple targets.

We can immediately draw some comparisons here with Flutter, which uses the Android NDK and LLVM to compile Dart on Android and iOS, respectively; this is known to be one of the key factors of Flutter's pretty good performance compared to React Native.

One of Kotlin/Native's powers comes from the fact that it can provide complete two-way interoperability with the Native targets. This means that you can use the C, Swift, and Objective-C frameworks...

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