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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Preparing your project

There are three quick items to take care of before we start drawing. To begin the preparation, go through the following steps:

  1. Since we will design our game to use landscape screen orientations, we will have to disable the portrait view altogether:
  2. With your game project open in Xcode, select the overall Project folder in the project navigator (the uppermost item).
  3. You will see your project settings in the main frame of Xcode. Under Deployment Info, find the Device Orientation section.
  4. Uncheck the Portrait option, as shown in the following screenshot:
    Preparing your project
  5. We need to resize our scene to fit the new landscape view. Follow these steps to resize the scene:
    1. Open GameViewController.swift from the project navigator and locate the viewDidLoad function inside the GameViewController class. The viewDidLoad function is going to fire before the game realizes it is in landscape view, so we need to use a function that fires later in the startup process. Delete viewDidLoad completely, removing...
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