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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Using category masks in Swift


Apple's Adventure game demo provides a good implementation of bitmasks in Swift. You can download Apple's latest demo SpriteKit games from https://developer.apple.com/spritekit/. We will follow their example and use an enum to store our categories as UInt32 values, writing these bitmasks in an easy-to-read manner. The following is an example of a physics category enum for a theoretical war game:

enum PhysicsCategory: UInt32 { 
    case playerTank = 1 
    case enemyTanks = 2 
    case missiles = 4 
    case bullets = 8 
    case buildings = 16 
} 

It is very important to double the value for each subsequent group; this is a necessary step if you want to create proper bitmasks for the physics simulation. For example, if we were to add fighterJets, the value would need to be 32. Always remember to double subsequent values to create unique bitmasks that perform as expected in the physics tests.

Bitmasks are binary values that the CPU can very quickly compare to check...

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