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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook A guide for building beautiful and interactive SwiftUI apps

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121732
Length 798 pages
Edition 3rd Edition
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Author (1):
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Juan C. Catalan Juan C. Catalan
Author Profile Icon Juan C. Catalan
Juan C. Catalan
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Table of Contents (20) Chapters Close

Preface 1. Using the Basic SwiftUI Views and Controls FREE CHAPTER 2. Displaying Scrollable Content with Lists and Scroll Views 3. Exploring Advanced Components 4. Viewing while Building with SwiftUI Preview in Xcode 15 5. Creating New Components and Grouping Views with Container Views 6. Presenting Views Modally 7. Navigation Containers 8. Drawing with SwiftUI 9. Animating with SwiftUI 10. Driving SwiftUI with Data 11. Driving SwiftUI with Combine 12. SwiftUI Concurrency with async await 13. Handling Authentication and Firebase with SwiftUI 14. Persistence in SwiftUI with Core Data and SwiftData 15. Data Visualization with Swift Charts 16. Creating Multiplatform Apps with SwiftUI 17. SwiftUI Tips and Tricks 18. Other Books You May Enjoy
19. Index

Implementing a progress ring

Admit it – since you bought your Apple Watch, you are getting fitter, aren't you? I bet it is because of the activity rings you want to close every day. Am I right?In this recipe, we will implement a progress ring like those on the Apple Watch, and we will change its value via some sliders.

Getting ready

You don't need to prepare anything for this recipe; just create a SwiftUI project called ProgressRings.

How to do it…

We are going to implement two components:

  • A single ProgressRing View
  • A composite RingsView

We'll add the latter to ContentView, and we will simulate progress using three sliders.To do this, follow these steps:

  1. Implement a ring view using a Shape object and an arc:
struct ProgressRing: Shape {
    private let startAngle = Angle.radians(1.5 * .pi)
    
    var progress: Double
    
    func path(in rect: CGRect) -> Path {
        Path() { path in
            path.addArc(
                center: CGPoint...
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