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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Adding a pause menu

Now that we have the main menu, we will move on next to building something else that most games will need, a pause menu. In PC games, this will likely be triggered by the Esc key, whereas in a mobile game, it typically needs its very own button. We will make it so that this project supports both.

  1. To start off, let's open up the Gameplay scene by going to the Project window and then opening the Assets/Scenes folder and double-clicking on Gameplay, thus saving the MainMenu level if you didn't do so already:

Before we create a button to open our pause menu, let's go ahead and create the pause menu first that we'll be opening.

  1. The first thing we'll do is dim our screen when we enter the pause menu. An easy way to do that is having an image scale to cover our entire screen, which is what the Panel object does by default. We can create...
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