Summary
Throughout this chapter, we delved into one of Unreal Engine’s key components – PPVs and their broader impact on post-processing effects. While we’ve touched upon these concepts before, this chapter offered a comprehensive exploration of the myriad features and settings encapsulated by post-process effects. We discerned when to employ PPVs versus camera effects, then thoroughly examined their functionalities, with a focus on those most relevant to Archviz contexts. We delved into color grading, tone mapping, and LUT application, solidifying our understanding through practical exercises. Furthermore, we gained insights into PPMs, their creation, and their application in Archviz scenarios.
At this juncture, we’ve concluded the lessons on scene preparation for rendering. Ideally, you’ve invested sufficient time in your project, ensuring your scene has been imported, illuminated with appropriate lighting, with materials and shaders configured...