Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D architectural scenes
architectural primary objects and secondary 23, 24
components 23
foliage and plants 27
furniture and props 25, 26
landscape objects 26
scattered objects 26
3D modeling, for real-time usage
3D models, unwrapping for dynamic light system 32
architectural elements 31
baked light scenes 28, 29
discovering 27
dynamic light scenes 31
props and furniture 32
texel density 34
U-Dimension (UDIM), using 32
unwrapping tips, for light baking 30
3D scene preparation
for exporting to UE5 35, 36
3D scenes, for real-time usage
polycount, dealing with 21, 22
preparing 21
3ds Max 35, 46
360 stereoscopic cameras 347
360 panoramic images, rendering 348
A
accent lights 120
actor class 240
advanced functionalities...