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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D architectural scenes

architectural primary objects and secondary 23, 24

components 23

foliage and plants 27

furniture and props 25, 26

landscape objects 26

scattered objects 26

3D modeling, for real-time usage

3D models, unwrapping for dynamic light system 32

architectural elements 31

baked light scenes 28, 29

discovering 27

dynamic light scenes 31

props and furniture 32

texel density 34

U-Dimension (UDIM), using 32

unwrapping tips, for light baking 30

3D scene preparation

for exporting to UE5 35, 36

3D scenes, for real-time usage

polycount, dealing with 21, 22

preparing 21

3ds Max 35, 46

360 stereoscopic cameras 347

360 panoramic images, rendering 348

A

accent lights 120

actor class 240

advanced functionalities...

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