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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

BallGame component


Now is a good time to add the BallGame component to our ball game.

The BallGame component is associated with each separate ball game. It uses the ThrowControl component to determine when the show is done and if the ball hit the goal. Then, it invokes a Won or Lost event accordingly.

We'll add a BallGame component to our Boxball game. When we add more games, such as basketball and football, they'll also have a BallGame component:

  1. In the Project Assets/ARBallPlay/Scripts/ folder, create a C# script named BallGame.
  2. Add the component to the BoxballGame object.
  3. And then open it for editing.

The full script is as follows:

File: BallGame.cs
using UnityEngine; 
using UnityEngine.Events; 
 
public class BallGame : MonoBehaviour { 
    public ThrowControl BallThrowControl; 
    public GameObject CourtGameObject; 
    public CollisionBehavior GoalCollisionBehavior; 
 
    public UnityEvent OnGoalWon; 
    public UnityEvent OnGoalLost; 
 
    private bool wonGoal; 
 
    void Start() { ...
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