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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Summary

For this chapter, we started out by introducing what the genre of real-world adventure games is and why it has become so popular. We then went into more detail on the major components that comprise the genre and how we will be covering each component in the book. After that, we introduced the sample game Foody GO that we will be building as a sample real-world adventure game. Then, we dove headfirst into installing Unity and the required dependencies for building, deploying, and testing it on your mobile device. Finally, we created the Foody GO game project and added a simple splash screen.

In the next chapter, we will continue building on the Foody GO game project and start to add mapping. However, before we add maps to our game, we will cover some basics on GPS and GIS.

You have been reading a chapter from
Augmented Reality Game Development
Published in: Jan 2017
Publisher: Packt
ISBN-13: 9781787122888
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