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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Understanding what bytecode is

Bytecode is a sequence of machine instructions encoded in a binary format and written not for a CPU to execute, but instead for an abstract (or virtual) machine instruction set that embodies the semantics of a given programming language. Although many bytecode instruction sets for languages such as Java use a byte as the smallest instruction size, almost all of them include longer instructions. Such longer instructions have one or more operands. Since many kinds of operands must be aligned at a word boundary with an address that is a multiple of four or eight, a better name for many forms of bytecode might be wordcode. The term bytecode is commonly used for such abstract machines, regardless of the instruction's size.

The languages that are directly responsible for popularizing bytecode are Pascal and SmallTalk. These languages adopted bytecode for different reasons that remain important considerations for programming languages that are defined...

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