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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
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Author (1):
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Andrea Magni Andrea Magni
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Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Setting up a 3D viewport

Now that we have had our first contact with the FMX TForm3D class, we can quickly introduce the second available way to add 3D capabilities to an FMX application. Many use cases for 3D-enabled (business) applications implies you have a regular (2D) UI that you want to enrich with some 3D graphics. For instance, you may want to use a region of your 2D UI to render a 3D scene.

The TViewport3D component acts as a container for 3D objects. You can place this container wherever in your 2D FMX UI, as you would do with a normal TLayout component. You can find the TViewport3D component under the Viewports category of the IDE component palette, as shown in the following screenshot:

Figure 13.6

As you can see from the preceding screenshot, the TViewport3D component inherits from the FMX.Controls.TControl class and implements the FMX.Controls3D.IViewport3D interface (the same interface supported by TForm3D). It encapsulates a TContext3D ...

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