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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

What's Flare?

Flare is a vector design and animation tool that exports directly to Flutter. It was presented at Flutter Live 2018, and one of the greatest features about it is that you get to work exactly on the same assets that will be used in your Flutter app. The animations you create with Flare can be changed from your Flutter code at runtime, making it great for apps that need user interaction.

This means that you have a designer's tool whereby you can create assets and animate them, and then enclose the final results of your design work straight into Flutter.

Flare supports not only Flutter, but also JavaScript, React, Swift, and Framer. For an updated list of the runtimes, have a look at the following link: https://rive.app/runtimes.

In larger workgroups, with Flare, designers can create, animate, and share their files with developers, and that's exactly...

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