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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Dragging objects on a grid

Often, games require objects to be in specific locations in order to be used, such as buildings in a real-time strategy game. When placing your building, you'll need to drop it on a specific grid. There are different ways to demonstrate this, but the most common way is simply to lock the building to the said grid in order to keep it from being placed in an undesired location. If real life worked this way, then construction planning would be a breeze. Since real life does not work like this, let's at least make it happen in GameMaker so that we can enjoy some form of worry-free construction.

Getting ready

This recipe assumes the completion of the previous recipe, Dragging onscreen objects, so you'll need to get it done and open your GameMaker file. Go ahead and do it now, if you haven't; I'll wait. All set? Good. Now before you begin, there are certain things you need to check. Make sure the length and width of the room you're using...

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