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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 12

  • What is the effect of declaring a function friend?

A non-member friend function has the same access to the members of the class as a member function.

  • What is the difference between granting friendship to a function and a function template?

Granting friendship to a template makes every instantiation of this template a friend; this includes instantiations of the same template but with different, unrelated, types.

  • Why are binary operators usually implemented as non-member functions?

Binary operators implemented as member functions are always called on the left-hand-side operand of the operator, with no conversions allowed for that object. Conversions are allowed for the right-hand-side operand, according to the type of the argument of the member operator. This creates an asymmetry between expressions such as x+2 and 2+x, where the latter cannot be handled by a member...

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