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Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

You're reading from   Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization Create user-kernel interfaces, work with peripheral I/O, and handle hardware interrupts

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781801079518
Length 452 pages
Edition 1st Edition
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Author (1):
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Kaiwan N. Billimoria Kaiwan N. Billimoria
Author Profile Icon Kaiwan N. Billimoria
Kaiwan N. Billimoria
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Table of Contents (11) Chapters Close

Preface 1. Section 1: Character Device Driver Basics
2. Writing a Simple misc Character Device Driver FREE CHAPTER 3. User-Kernel Communication Pathways 4. Working with Hardware I/O Memory 5. Handling Hardware Interrupts 6. Working with Kernel Timers, Threads, and Workqueues 7. Section 2: Delving Deeper
8. Kernel Synchronization - Part 1 9. Kernel Synchronization - Part 2 10. Other Books You May Enjoy

Writing the user space netlink socket application

Follow these steps get the user space application running:

  1. The first thing we must do is get ourselves a socket. Traditionally, a socket is defined as an endpoint of communication; thus, a pair of sockets forms a connection. We will use the socket(2) system call to do this. Its signature is
    int socket(int domain, int type, int protocol);.

Without going into too much detail, here's what we do:

    • We specify domain as part of the special PF_NETLINK family, thus requesting a netlink socket.
    • Set type to SOCK_RAW using a raw socket (effectively skipping the transport layer).
    • protocol is the protocol to use. Since we're using a raw socket, the protocol is left to be implemented either by us or by the kernel; having the kernel netlink code do this is the right approach. Here, we use an unused protocol number; that is, 31.
  1. The next step is to bind the socket via the usual bind(2) system call semantics. First, we must...
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