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Mastering Graphics Programming with Vulkan

You're reading from   Mastering Graphics Programming with Vulkan Develop a modern rendering engine from first principles to state-of-the-art techniques

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803244792
Length 382 pages
Edition 1st Edition
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Authors (2):
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Gabriel Sassone Gabriel Sassone
Author Profile Icon Gabriel Sassone
Gabriel Sassone
Marco Castorina Marco Castorina
Author Profile Icon Marco Castorina
Marco Castorina
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Foundations of a Modern Rendering Engine
2. Chapter 1: Introducing the Raptor Engine and Hydra FREE CHAPTER 3. Chapter 2: Improving Resources Management 4. Chapter 3: Unlocking Multi-Threading 5. Chapter 4: Implementing a Frame Graph 6. Chapter 5: Unlocking Async Compute 7. Part 2: GPU-Driven Rendering
8. Chapter 6: GPU-Driven Rendering 9. Chapter 7: Rendering Many Lights with Clustered Deferred Rendering 10. Chapter 8: Adding Shadows Using Mesh Shaders 11. Chapter 9: Implementing Variable Rate Shading 12. Chapter 10: Adding Volumetric Fog 13. Part 3: Advanced Rendering Techniques
14. Chapter 11: Temporal Anti-Aliasing 15. Chapter 12: Getting Started with Ray Tracing 16. Chapter 13: Revisiting Shadows with Ray Tracing 17. Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing 18. Chapter 15: Adding Reflections with Ray Tracing 19. Index 20. Other Books You May Enjoy

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “For each resource type, we call the relative method on the DescriptorSetCreation object.”

A block of code is set as follows:

export VULKAN_SDK=~/vulkan/1.2.198.1/x86_64 
export PATH=$VULKAN_SDK/bin:$PATH 
export LD_LIBRARY_PATH=$VULKAN_SDK/lib:$LD_LIBRARY_PATH 
export VK_LAYER_PATH=$VULKAN_SDK/etc/vulkan/explicit_layer.d

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

VkPhysicalDeviceFeatures2 device_features{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, &indexing_features }; 
    vkGetPhysicalDeviceFeatures2( vulkan_physical_device, 
    &device_features ); 
    bindless_supported = indexing_features.
    descriptorBindingPartiallyBound && indexing_features.
    runtimeDescriptorArray;

Any command-line input or output is written as follows:

$ tar -xvf vulkansdk-linux-x86_64-1.2.198.1.tar.gz

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “We then start the application by clicking on Launch, and we will notice an overlay reporting the frame time and the number of frames rendered.”

Tips or important notes

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