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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Do all games need characters?

As you certainly know, there are many games that don’t have characters at all! Abstract games such as Tetris, Super Hexagon, or Beat Saber are great examples, but also think about simulation games such as Flight Simulator, Sim City, or Cities: Skylines.

In his famous article Video Games Are Better Without Characters, Ian Bogost (game designer and author) discussed in detail the potential of not having characters at all, and how games without characters offer a great opportunity for representation and identity without explicitly portraying characters. The only character is the player, with no artificial layers designed by someone else.

I don’t believe that all video games are better without characters, although some games are. The vast majority of video games, however, use characters to tell stories, and your responsibility as a game designer is to make them come to life in their virtual world.

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