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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

State machines in Qt 6

A state machine can be used for many purposes but, in this chapter, we will only cover topics related to animation.

How to do it…

A State machine is not that hard to achieve in Qt at all. Let’s get started by following these steps:

  1. We will set up a new user interface for our example program, which looks like this:
Figure 3.5 – Setting up the GUI for our state machine experiment

Figure 3.5 – Setting up the GUI for our state machine experiment

  1. We will include some headers in our source code:
    #include <QStateMachine>
    #include <QPropertyAnimation>
    #include <QEventTransition>
  2. In our main window’s constructor, add the following code to create a new state machine and two states, which we will be using later:
    QStateMachine *machine = new QStateMachine(this);
    QState *s1 = new QState();
    QState *s2 = new QState();
  3. We will define what we should do within each state, which, in this case, will be to change the label’s text and the...
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