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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Blend Trees to create randomized actions


In this recipe, we will create a simple randomized action using a Blend Tree.

Getting ready

Before we start, we need to have a character with at least two different animations for the randomization to work. In this example, we are using a character with the WalkIdleHurrayWave, and PickUp animations. The Walk and Idle animations are used as helpers. The three others are being randomized. You can also use the example project; go to the Chapter 05 Character actions and expressions\Recipe 03 Using blend trees to create randomized actions directory. You can find the Example.scene scene there, with two characters. You can start the game to see the effect. Both characters should play different animation after walking. You may need to start the game several times because we have only three animations to pick from, so there is a 9 percent chance that both characters will play the same animation. In the Rigs directory, you can find the required animations...

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