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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Trampoline and brick


A trampoline differs from a bouncy ball because the former makes things that collide with it bounce instead of itself bouncing. Unity doesn't do this automatically for us, So, we need to use scripting.

Feature: When a brick drops from mid-air onto a trampoline, it bounces up, diminished by gravity.

Build the scene and turn the target into a trampoline, as follows:

  1. Navigate to File | Save Scene As and name it BrickTrampoline.

  2. Delete the BallGame script component from GameController using gear icon | Remove Component. We won't need it.

  3. Rename the Target object to Trampoline.

  4. Set its Position to (0, 0.2, 0).

  5. To create the brick, navigate to GameObject | 3D Object | Cube and rename it to Brick.

  6. Set its Scale to (0.25, 0.5, 1) and Position to (0, 5, 0).

  7. Drag the Red material onto it.

  8. Add a Rigidbody by navigating to Add Component | Physics | Rigidbody.

When you play now, the brick drops to a dead stop. Make a new script on trampoline, as follows:

  1. With Trampoline selected in Hierarchy...

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