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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java 2. First Contact – Java, XML, and the UI Designer FREE CHAPTER 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Android design guidelines

App design is a vast topic. It is a topic that could only begin to be taught in a book of its own. Also, like programming, you can only start to get good at app design with constant practice, review, and improvement.

So, what exactly do I mean by design? I am talking about where you put the widgets on the screen, which widgets, what color should they be, how big should they be, how to transition between screens, the best way to scroll a page, when and which animation interpolators to use, what screens should your app be divided into, and much more besides.

This book will hopefully leave you well qualified to be able to implement all your choices relating to the preceding questions and many more besides. Unfortunately, it does not have the space, and the author probably doesn't have the skill to teach you how to make those choices.

Tip

You might be wondering "What should I do?" Keep making apps and don't let a lack of design experience and knowledge...

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