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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Adding UI interaction for selling


As described at the beginning of the chapter, players will sell their monsters by going to a place and then initiating a sale by clicking on a button. The place or restaurant will then examine the player's monsters and offer a price for what it considers the best. A player can then accept the offer by clicking on a Yes button or refuse by clicking on a No button. Even with this very simple workflow, there are still a lot of elements we will need to put together, most of which will be UIs.

We will break down building the UI into sections so that it is easier to follow. The first part we will work on is adding the UI canvas and the primary buttons by performing the following directions:

  1. From the menu, select GameObject | UI | Canvas. Rename the new canvas UI_Places. If you have been counting, that is our third canvas in the scene, with each rendering to a different space (Screen Space-Overlay, Screen Space-Camera and World Space).
  2. Select the new canvas, and in...
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