Drawing on canvas
Drawing on canvas is possible through phaser.js
using the same functions and properties as we used in core JavaScript. Here is an output:
How to do it…
The HTML code is as follows:
<html> <head> <meta charset="UTF-8" /> <title>The Canvas Drawing</title> <script src="../phaser-master/build/phaser.min.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { render: render}); function render() { game.context.fillStyle = 'rgb(255,0,0)'; game.context.beginPath(); game.context.linewidth=10; game.context.fillRect(game.width/2-10,game.height/2-50,100,100); game.context.fillRect(game.width/2-40,game.height/2-150,100,100); game.context.fillRect(game.width/2-100,game.height/2,100,100); game.context.closePath(); } </script> </body>...