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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Defining the business context


Companies strive to be as profitable as possible. Simply put, profits are any funds left after the company paid off all its obligations. Profits compensate employees and shareholders, attract new investors, and fuel investments in new products, which, if successful, would generate more profits, and so the cycle repeats. Without profits, companies shut down.

The question, "How will our product(s) make us profitable?" is the generic survival challenge shared by all companies, regardless of size, industry, or product. The business context of each company, however, is unique, and so is its impact of the product experience strategy.

Suppose that you are the CEO of a small unknown company, which is similar to Pure Digital, the maker of the Flip, and suppose that you want to take advantage of cheap memory cards to create a tapeless camcorder. Here are a couple of options for a product approach:

  • Create a camcorder that has all the features of a tape-based camcorder, including...
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