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Game Testing
Game Testing

Game Testing: Mastering the Art of Quality Assurance in Game Development

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Profile Icon Mercury Learning and Information Profile Icon Robert Denton Bryant
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€40.99
eBook Aug 2024 431 pages 1st Edition
eBook
€40.99
Arrow left icon
Profile Icon Mercury Learning and Information Profile Icon Robert Denton Bryant
Arrow right icon
€40.99
eBook Aug 2024 431 pages 1st Edition
eBook
€40.99
eBook
€40.99

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Key benefits

  • Comprehensive coverage of game-testing methodologies
  • Practical insights into bug reporting and test management
  • Focus on advanced techniques like combinatorial and exploratory testing

Description

This updated fourth edition is your comprehensive guide to video game testing. Whether you're a student aspiring to join the industry or a professional honing your skills, this book covers essential aspects of game testing. It explains how testers fit into development and provides practical knowledge of tools, roles, responsibilities, and metrics for game quality. The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing. Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.

Who is this book for?

Ideal for aspiring game testers, quality assurance professionals, and game developers who want to ensure their games meet high standards. No prior experience is required, but a basic understanding of game development is beneficial.

What you will learn

  • Understand your role in game development
  • Master bug reporting and defect tracking
  • Explore different phases of game QA
  • Learn combinatorial and exploratory testing
  • Apply test flow diagrams and test trees
  • Implement regression testing and quality measurement

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 08, 2024
Length: 431 pages
Edition : 1st
Language : English
ISBN-13 : 9781836643609
Category :

What do you get with eBook?

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Product feature icon Download this book in EPUB and PDF formats
Product feature icon DRM FREE - Read whenever, wherever and however you want
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OR
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Product Details

Publication date : Aug 08, 2024
Length: 431 pages
Edition : 1st
Language : English
ISBN-13 : 9781836643609
Category :

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Table of Contents

18 Chapters
Acknowledgments Chevron down icon Chevron up icon
Chapter 1: Your Role on the Game Development Team Chevron down icon Chevron up icon
Chapter 2: The Basics of Game Testing Chevron down icon Chevron up icon
Chapter 3: Bug Report Writing and Defect Tracking Chevron down icon Chevron up icon
Chapter 4: How Bugs Happen Chevron down icon Chevron up icon
Chapter 5: The Phases of Game Quality Assurance Chevron down icon Chevron up icon
Chapter 6: Exploratory Testing and Gameplay Testing Chevron down icon Chevron up icon
Chapter 7: The Two Rules of Test Management Chevron down icon Chevron up icon
Chapter 8: Combinatorial Testing Chevron down icon Chevron up icon
Chapter 9: Test Flow Diagrams Chevron down icon Chevron up icon
Chapter 10: Cleanroom Testing Chevron down icon Chevron up icon
Chapter 11: Test Trees Chevron down icon Chevron up icon
Chapter 12: Defect Triggers Chevron down icon Chevron up icon
Chapter 13: Regression Testing and Test Reuse Chevron down icon Chevron up icon
Chapter 14: Testing by the Numbers Chevron down icon Chevron up icon
Chapter 15: Software Quality Chevron down icon Chevron up icon
Glossary Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
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