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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Finishing touches

Now that the main functionality of the game is complete, you can add a few more features to polish it up a little bit.

Death animation

When the enemy hits the player, you can add a small animation rather than just ending the game. The effect will spin the character around while shrinking its scale property.

Start by selecting the AnimationPlayer node of the Player and clicking the New Animation button: . Name the new animation die.

In this animation, you'll be animating the Sprite's Rotation Degrees and Scale properties. Find the Rotation Degrees property in the Inspector and click the key, , to add a track. Move the scrubber to the end of the animation, change Rotation Degrees to 360, and click...

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