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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Building an Override function

In this chapter, we will delve into the capabilities of the Override function. This potent feature enables the modification or replacement of sections within a PCG graph during runtime. The Override function is particularly valuable for executing complex calculations within a node, which are then incorporated into the broader PCG graph. This facilitates dynamic alterations and enhancements to procedural content based on real-time inputs or conditions.

Execute with Context

The core aspect of this exercise revolves around creating the primary logic for point distribution and utilizing it to modify points within the PCG data collection. Previously, we focused on the Point Loop Body function. Now, our task is to develop a new function, which is again located in the FUNCTIONS tab, specifically under the Override section:

  1. Navigate to the Override panel inside the FUNCTIONS tab and search for Execute with Context. Click on Execute with Context to...
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