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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Computing the song duration


The only remaining feature that needs to be implemented in order to be on par with the music player of the previous chapter is to compute and display the song duration. First, we will copy the compute_duration() method from the previous chapter and paste it in our Player:

pub fn compute_duration<P: AsRef<Path>>(path: P) -> Option<Duration> {
    let file = File::open(path).unwrap();
    Mp3Decoder::compute_duration(BufReader::new(file))
}

We'll now call this method in the Playlist:

use std::thread;
use futures::sync::oneshot;

fn compute_duration(&self, path: &Path) {
    let path = path.to_path_buf();
    let (tx, rx) = oneshot::channel();
    thread::spawn(move || {
        if let Some(duration) = Player::compute_duration(&path) {
            tx.send((path, duration))
                .expect("Cannot send computed duration");
        }
    });
    self.model.relm.connect_exec_ignore_err(rx, |(path, duration)| DurationComputed(path...
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