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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Cohesion

Cohesion is a measure of how strongly a software unit's elements are related. In a highly cohesive system, the functionality offered by components in the same module is strongly related. It feels like such components just belong together.

On a class level, the more fields a method manipulates, the more cohesive it is to the class. This means that the most commonly spotted low-cohesion data types are those big monolithic ones. When there's too much going on in a class, it most probably is not cohesive and breaks the SRP, too. This makes such classes hard to maintain and bug-prone.

Smaller classes can be incohesive as well. Consider the following example. It may seem trivial, but posting real-life scenarios, often hundreds if not thousands of lines long, would be impractical:

class CachingProcessor {
public:
Result process(WorkItem work);
Results processBatch(WorkBatch batch);
void addListener(const Listener &listener);
void removeListener(const Listener &listener);

private:
void addToCache(const WorkItem &work, const Result &result);
void findInCache(const WorkItem &work);
void limitCacheSize(std::size_t size);
void notifyListeners(const Result &result);
// ...
};

We can see that our processor actually does three types of work: the actual work, the caching of the results, and managing listeners. A common way to increase cohesion in such scenarios is to extract a class or even multiple ones:

class WorkResultsCache {
public:
void addToCache(const WorkItem &work, const Result &result);
void findInCache(const WorkItem &work);
void limitCacheSize(std::size_t size);
private:
// ...
};

class ResultNotifier {
public:
void addListener(const Listener &listener);
void removeListener(const Listener &listener);
void notify(const Result &result);
private:
// ...
};

class CachingProcessor {
public:
explicit CachingProcessor(ResultNotifier &notifier);
Result process(WorkItem work);
Results processBatch(WorkBatch batch);
private:
WorkResultsCache cache_;
ResultNotifier notifier_;
// ...
};

Now each part is done by a separate, cohesive entity. Reusing them is now possible without much hassle. Even making them a template class should require little work. Last but not least, testing such classes should be easier as well.

Putting this on a component or system level is straightforward – each component, service, and system you design should be concise and focus on doing one thing and doing it right:

Figure 1.2 – Coupling versus cohesion

Low cohesion and high coupling are usually associated with software that's difficult to test, reuse, maintain, or even understand, so it lacks many of the quality attributes usually desired to have in software.

Those terms often go together because often one trait influences the other, regardless of whether the unit we talk about is a function, class, library, service, or even a whole system. To give an example, usually, monoliths are highly coupled and low cohesive, while distributed services tend to be at the other end of the spectrum.

This concludes our introductory chapter. Let's now summarize what we've learned.

You have been reading a chapter from
Software Architecture with C++
Published in: Apr 2021
Publisher: Packt
ISBN-13: 9781838554590
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