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Test-Driven Java Development

You're reading from   Test-Driven Java Development Invoke TDD principles for end-to-end application development with Java

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781783987429
Length 284 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Should I Care for Test-driven Development? 2. Tools, Frameworks, and Environments FREE CHAPTER 3. Red-Green-Refactor – from Failure through Success until Perfection 4. Unit Testing – Focusing on What You Do and Not on What Has Been Done 5. Design – If It's Not Testable, It's Not Designed Well 6. Mocking – Removing External Dependencies 7. BDD – Working Together with the Whole Team 8. Refactoring Legacy Code – Making it Young Again 9. Feature Toggles – Deploying Partially Done Features to Production 10. Putting It All Together Index

Executable documentation

Another very useful aspect of TDD (and well-structured tests in general) is documentation. In most cases, it is much easier to find out what the code does by looking at tests than the implementation itself. What is the purpose of some methods? Look at the tests associated with it. What is the desired functionality of some part of the application UI? Look at the tests associated with it. Documentation written in the form of tests is one of the pillars of TDD and deserves further explanation.

The main problem with (traditional) software documentation is that it is not up to date most of the time. As soon as some part of the code changes, the documentation stops reflecting the actual situation. This statement applies to almost any type of documentation, with requirements and test cases being the most affected.

The necessity to document code is often a sign that the code itself is not well written.Moreover, no matter how hard we try, documentation inevitably gets outdated.

Developers shouldn't rely on system documentation because it is almost never up to date. Besides, no documentation can provide as detailed and up-to-date description of the code as the code itself.

Using code as documentation, does not exclude other types of documents. The key is to avoid duplication. If details of the system can be obtained by reading the code, other types of documentation can provide quick guidelines and a high-level overview. Non-code documentation should answer questions such as what the general purpose of the system is and what technologies are used by the system. In many cases, a simple README is enough to provide the quick start that developers need. Sections such as project description, environment setup, installation, and build and packaging instructions are very helpful for newcomers. From there on, code is the bible.

Implementation code provides all needed details while test code acts as the description of the intent behind the production code.

Tip

Tests are executable documentation with TDD being the most common way to create and maintain it.

Assuming that some form of Continuous Integration (CI) is in use, if some part of test-documentation is incorrect, it will fail and be fixed soon afterwards. CI solves the problem of incorrect test-documentation, but it does not ensure that all functionality is documented. For this reason (among many others), test-documentation should be created in the TDD fashion. If all functionality is defined as tests before the implementation code is written and execution of all tests is successful, then tests act as a complete and up-to-date information that can be used by developers.

What should we do with the rest of the team? Testers, customers, managers, and other non coders might not be able to obtain the necessary information from the production and test code.

As we saw earlier, two most common types of testing are black-box and white-box testing. This division is important since it also divides testers into those who do know how to write or at least read code (white-box testing) and those who don't (black-box testing). In some cases, testers can do both types. However, more often than not, they do not know how to code so the documentation that is usable for developers is not usable for them. If documentation needs to be decoupled from the code, unit tests are not a good match. That is one of the reasons why BDD came in to being.

Note

BDD can provide documentation necessary for non-coders, while still maintaining the advantages of TDD and automation.

Customers need to be able to define new functionality of the system, as well as to be able to get information about all the important aspects of the current system. That documentation should not be too technical (code is not an option), but it still must be always up to date. BDD narratives and scenarios are one of the best ways to provide this type of documentation. Ability to act as acceptance criteria (written before the code), be executed frequently (preferably on every commit), and be written in natural language makes BDD stories not only always up to date, but usable by those who do not want to inspect the code.

Documentation is an integral part of the software. As with any other part of the code, it needs to be tested often so that we're sure that it is accurate and up to date.

Note

The only cost-effective way to have accurate and up-to-date information is to have executable documentation that can be integrated into your continuous integration system.

TDD as a methodology is a good way to move towards this direction. On a low level, unit tests are a best fit. On the other hand, BDD provides a good way to work on a functional level while maintaining understanding accomplished using natural language.

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