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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Animating object's local position - creating automatic doors

In this recipe, we will learn how to animate an object's local position to be able to use the same animated object in multiple locations in the scene. We will create another common gameplay mechanism, automatic door, as an example.

Getting ready

To make an animated door, you should have two objects ready: the Door Frame and the Door. The Door should be a child of the Frame in the Hierarchy. It should be placed in the closed position. We assume that our Door will slide upward when opening. You should also have a player character with the Player tag assigned. The character should use a Rigidbody component to move or have...

You have been reading a chapter from
Unity 5.x Animation Cookbook
Published in: May 2016
Publisher: Packt
ISBN-13: 9781785883910
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