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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Setting up for C++ development


This section is entirely optional. None of the projects in this book will require you to develop in C++, but we will occasionally highlight items in native code for those interested in going deeper. If you don't anticipate working in code, or if pages of code give you the screaming heebie-jeebies, it's completely fine to jump over this section and the one that follows it.

Note

It's absolutely not required to use C++ when developing in Unreal. The Blueprint visual scripting language is incredibly expressive, and there isn't much that it can't do. Most applications, including pretty advanced projects, can be built entirely in Blueprint. Many new Unreal users see the C++ support and worry that they'll have to learn the language to use the engine. You don't. (If you are interested in learning C++ though, this can be a great way to do it.)

Still here? Excellent. The first thing you'll need if you plan to develop in C++ is an editor and compiler with which to build...

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