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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Game modes and how to make them


Game Modes in Unreal Engine are a set of instructions that inform the engine which objects to use for things such as the players default pawn (default character to use), the game rules, and what state objects to use for processes such as HUD, Player states, and Game states. We will not only be creating custom game modes but also custom objects for each of the game mode classes. To create a game mode, simply open the blueprint wizard by right-clicking on the appropriate content browser folder and choose to create Game Mode Blueprint.

As we are creating a new category of objects, I would also advise creating a Game_Mode folder in our content browser. Name this new game mode BH_GameMode and save it within the new Game_Mode folder. When you open the game mode blueprint, you will be presented with the standard Blueprint window. You will notice that this object does not have many components, only itself and a default scene root. This is because game modes will...

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