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3D Printing Blueprints

You're reading from   3D Printing Blueprints Using the free open-source Blender software, anyone can design models for 3D printing. Fantastic fun and a great experience whether or not you have a 3D printer, this book is a crash course in the new technology.

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Product type Paperback
Published in Aug 2013
Publisher Packt
ISBN-13 9781849697088
Length 310 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Joe Larson Joe Larson
Author Profile Icon Joe Larson
Joe Larson
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Table of Contents (17) Chapters Close

3D Printing Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Design Tools and Basics FREE CHAPTER 2. Mini Mug 3. Face Illusion Vase 4. SD Card Holder Ring 5. Modular Robot Toy 6. D6 Spinner 7. Teddy Bear Figurine 8. Repairing Bad Models 9. Stretchy Bracelet 10. Measuring – Tips and Tricks Index

Making a stick figure


Begin this project like all the rest. Clear the scene and save it in a new directory under MakerbotBlueprints called Ch 7 Teddy Bear and name the file Teddybear.Blend.

In the beginning all that is needed is a single point. Unfortunately Blender doesn't have an object that is just a single vertex. Fortunately it does have many basic shapes from where a single point can be taken.

  1. Begin by adding (Shift + A) a Plane.

  2. Rename this plane Bearskin.

  3. Enter Edit Mode (Tab).

  4. Select all but one vertex and Delete (X) them so there is only one left.

  5. Select and Move (G) the one remaining vertex to the origin.

    Tip

    It is important that this point ends up exactly at the origin for the next step to work. With a plane whatever point is left is exactly 1 unit in two axes away from the origin, so the best way to ensure it is at the exact origin; this is where we should type the commands and not use the mouse. For the earlier illustration, typing the following keys will center the point perfectly...

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