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Android Development with Kotlin

You're reading from   Android Development with Kotlin Enhance your skills for Android development using Kotlin

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787123687
Length 440 pages
Edition 1st Edition
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Authors (2):
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Marcin Moskala Marcin Moskala
Author Profile Icon Marcin Moskala
Marcin Moskala
Igor Wojda Igor Wojda
Author Profile Icon Igor Wojda
Igor Wojda
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Table of Contents (10) Chapters Close

Preface 1. Beginning Your Kotlin Adventure FREE CHAPTER 2. Laying a Foundation 3. Playing with Functions 4. Classes and Objects 5. Functions as First-Class Citizens 6. Generics Are Your Friends 7. Extension Functions and Properties 8. Delegates 9. Making Your Marvel Gallery Application

Companion objects


Kotlin, as opposed to Java, lacks the ability to define static members, but instead it allows us to define objects that are associated with a class. In other words, an object is initialized only once; therefore, only one instance of an object exists, sharing its state across all instances of a particular class. When a singleton object is associated with a class of the same name, it is called the companion object of the class, and the class is called the companion class of the object:

The preceding diagram presents three instances of the Car class sharing a single instance of an object.

Members, such as methods and properties, defined inside a companion object may be accessed similarly to the way we access static fields and methods in Java. The main purpose of a companion object is to have code that is related to a class, but not necessary to any particular instance of this class. It is a good way to define members that would be defined as static in Java, for example, factory...

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