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Application Development with Qt Creator

You're reading from   Application Development with Qt Creator Build cross-platform applications and GUIs using Qt 5 and C++

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Product type Paperback
Published in Jan 2020
Publisher
ISBN-13 9781789951752
Length 426 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Table of Contents (19) Chapters Close

Preface 1. Section 1: The Basics
2. Getting Started with Qt Creator FREE CHAPTER 3. Building Applications with Qt Creator 4. Designing Your Application with Qt Designer 5. Qt Foundations 6. Developing Applications with Qt Widgets 7. Section 2: Advanced Features
8. Drawing with Qt 9. Doing More with Qt Quick 10. Implementing Multimedia with Qt Quick 11. Sensors and Qt Quick 12. Section 3: Practical Matters
13. Localizing Your Application with Qt Linguist 14. Optimizing Performance with Qt Creator 15. Developing Mobile Applications with Qt Creator 16. Embedded and IoT Development with Qt Creator 17. Qt Tips and Tricks 18. Other Books You May Enjoy

Drawing off screen

There are a number of reasons why you might like to draw off screen: you might want to compose a collection of images and show them one after another (this is called double-buffering, which you can do to avoid screen painting flicker when you draw on screen), or write a program that generates image files directly.

As I mentioned in the previous section, Qt provides several classes for offscreen drawing, each with different advantages and disadvantages. These classes are QImage, QPixmap, QBitmap, and QPicture. In normal circumstances, you need to choose between QImage and QPixmap.

QImage is the class best suited for general-purpose drawing, where you're interested in loading the image from or saving the image to a file. If you're working with resources, combining multiple images, and doing a bit of drawing, QImage is the class you want to use.

On the...

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