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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Creating a Smart Object Definition data asset

Dr. Markus leaned back in his chair, a satisfied grin spreading across his face as he surveyed the cluttered lab. Tools were scattered everywhere, and the faint hum of machinery filled the air. Across the room, Professor Viktoria was hunched over one of their AI dummy puppets, her brow furrowed in deep concentration.

As the two of them immersed themselves in their work, the idea of upgrading the puppets took shape. The goal was clear: to create puppets capable of not only performing tasks but also fixing themselves when something went awry. This innovation promised to be revolutionary.

With renewed focus, Dr. Markus’s fingers danced over the keyboard, typing lines of code that would breathe life into their vision. Each keystroke brought them closer to a breakthrough, and Professor Viktoria’s eyes sparkled with excitement as they discussed the potential of their project.

In this section, and in the subsequent ones...

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