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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Project overview

The app we will build in this chapter is the second (and last) game of this book, after the Pong game we built in Chapter 4, Pong Game - 2D Animations and Gestures. This time, we'll deal with dice, and create a revisited version of the Knockout dice game.

The app will contain two screens: the first one will only contain a single dice that the user will be able to roll. This will show the animation that you'll create with Flare.

The screen will look similar to the following screenshot:

The second screen will contain the Knockout game. The rules are very simple:

  • The player plays against the device (which we will call AI in the app).
  • The player clicks the Play button. This will animate two dice (with six faces, from 1 to 6), and, after a few seconds, a random result will be generated.
  • The sum of the two dice will be added to the player's score...
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