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Hands-On Artificial Intelligence for Beginners

You're reading from   Hands-On Artificial Intelligence for Beginners An introduction to AI concepts, algorithms, and their implementation

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991063
Length 362 pages
Edition 1st Edition
Languages
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Authors (2):
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David Dindi David Dindi
Author Profile Icon David Dindi
David Dindi
Patrick D. Smith Patrick D. Smith
Author Profile Icon Patrick D. Smith
Patrick D. Smith
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Table of Contents (15) Chapters Close

Preface 1. The History of AI FREE CHAPTER 2. Machine Learning Basics 3. Platforms and Other Essentials 4. Your First Artificial Neural Networks 5. Convolutional Neural Networks 6. Recurrent Neural Networks 7. Generative Models 8. Reinforcement Learning 9. Deep Learning for Intelligent Agents 10. Deep Learning for Game Playing 11. Deep Learning for Finance 12. Deep Learning for Robotics 13. Deploying and Maintaining AI Applications 14. Other Books You May Enjoy

Summary

We've learned a great deal in this chapter, from how to implement MCTS methods to play board games, to creating an advanced network to play an Atari game, and even the technology behind the famous AlphaGo system. Let's recap what we have learned.

Reinforcement learning methods have become the main tools to create AIs for playing games. Whether we are creating systems for real-life board games, or systems for video games, the fundamental concepts of policies, Q-learning, and more that we learned about in Chapter 8, Reinforcement Learning, form the basis for these complex AI systems. When we create AIs for board games, we rely on the building block of the game tree, and use MCTS to simulate various game outcomes from that game tree. For more advanced systems such as AlphaGo and chess-playing AIs, we utilize neural networks to help guide MCTS and make its simulations...

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