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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

WebGL app redux

We will now walk through what it takes to rewrite the WebGL app we made in Chapter 3, Introduction to WebGL, using SDL and OpenGL. If you don't remember, this was a very simple app that drew a spaceship to our canvas and moved it 2 pixels to the left and one pixel up every frame. The reason we made this app was that it was about the simplest thing I could think to do in WebGL that was more interesting than drawing a triangle. For this same reason, it will be the first thing we will do with OpenGL for WebAssembly. Go ahead and create a new file called webgl-redux.c and open it up. Now, let's go ahead and start adding some code. The first chunk of code we need is our #include commands to pull in all of the libraries we will need for this app:

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL_opengl.h>
#include <GLES2/gl2...
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