Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Reactive Programming with Clojure

You're reading from   Hands-On Reactive Programming with Clojure Create asynchronous, event-based, and concurrent applications

Arrow left icon
Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346138
Length 298 pages
Edition 2nd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
Konrad Szydlo Konrad Szydlo
Author Profile Icon Konrad Szydlo
Konrad Szydlo
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. A New Approach to Futures 9. A Reactive API to Amazon Web Services 10. Reactive Microservices 11. Testing Reactive Apps 12. Concurrency Utilities in Clojure 13. Other Books You May Enjoy Appendix - The Algebra of Library Design

Setting up the project

Have you ever played Asteroids[2]? If you haven't, Asteroids is an arcade space shooter that was first released by Atari in 1979. In Asteroids, you are the pilot of a ship flying through space. As you do so, you get surrounded by asteroids and flying saucers that you have to shoot and destroy.

Developing the whole game in one chapter is too ambitious and would distract us from the subject of this book. We will limit ourselves to making sure that we have a ship on the screen that we can fly around, as well as the ability to shoot space bullets into the void. By the end of this chapter, we will have something that looks like what is shown in the following screenshot:

To get started, we will create a new ClojureScript project using the same Leiningen template we used in the previous chapter, figwheel[3]:

    lein new figwheel reagi-game  

Next, add the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image