Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

Arrow left icon
Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Calling Lua from C++

To call Lua code from C++, we can use lua_pcall, which is declared as follows:

int lua_pcall(
    lua_State *L, int nargs, int nresults, int msgh);

This will call a Lua callable, which can be a function or a chunk. You can push the Lua function to be called onto the stack, or compile a file or a string into a chunk and then place it onto the stack. nargs is the number of arguments for the callable. The arguments are pushed onto the stack above the callable. nresults is the count of return values the callable would return. Use LUA_MULTRET to indicate that you expect a variable count of return values. msgh is the stack index for an error message handler.

lua_pcall calls the callable in protected mode, which means that any error that may have occurred in the call chain is not propagated. Instead, an error status code is returned from lua_pcall.

In the LuaExecutor class that we have implemented, you can find many examples of calling...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image