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iOS 13 Programming for Beginners

You're reading from   iOS 13 Programming for Beginners Get started with building iOS apps with Swift 5 and Xcode 11

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838821906
Length 822 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
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Table of Contents (33) Chapters Close

Preface 1. Section 1: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Section 2: Design
11. Setting Up the Basic Structure 12. Building Your App Structure in Storyboard 13. Finishing Up Your App Structure in Storyboard 14. Modifying and Configuring Cells 15. Section 3: Code
16. Getting Started with MVC and Collection Views 17. Getting Data into Collection Views 18. Getting Started with Table Views 19. Getting Started with MapKit 20. Getting Started with JSON Files 21. Displaying Data in a Static Table View 22. Getting Started with Custom UIControls 23. Getting Started with Cameras and Photo Libraries 24. Understanding Core Data 25. Saving and Loading from Core Data 26. Section 4: Features
27. Getting Started with Dark Mode 28. Getting Started with Mac Catalyst 29. Getting Started with SwiftUI 30. Getting Started with Sign In with Apple 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy

Getting Familiar with Xcode

Welcome to iOS 13 Programming for Beginners. I hope you will find this a useful introduction to writing and publishing iOS 13 apps on the App Store.

This book is divided into four parts. Each is designed to accomplish a specific set of goals.

In Section 1, Swift, you start by learning Swift 5.1, which is the latest version of the Swift language. Swift is the programming language used to write apps for all Apple hardware. You'll see how common programming tasks are accomplished in Swift. At the end of this part, you should have a working knowledge of the Swift language.

In Section 2, Design, you'll create the design of an iOS 13 application from scratch using storyboards. This is accomplished using Xcode's Interface Builder, and coding is kept to a minimum. At the end of this part, you should have a clear idea of the app's user interface and flow.

Section 3, Code, will focus on coding. You will learn many important iOS app development concepts, and as you go along, you'll learn strategies and techniques that you can use in your own apps.

Section 4, Features, covers the exciting new technologies first introduced by Apple at WWDC 2019, such as Dark Mode, Catalyst, SwiftUI, and Sign In with Apple. You'll also learn how to create resources for App Store submission, submit your app to the App Store, and beta test your app.

The app you'll write is a restaurant reservation app named Let's Eat. This app was originally written by Craig Clayton, who wrote the previous edition of this book. I have updated this app for the latest version of Xcode and iOS.

In this chapter, we'll cover the following topics:

  • Downloading and installing Xcode from the App Store
  • Understanding the Xcode user interface
  • Running the app in the Simulator
  • Using an iOS 13 device for development
You have been reading a chapter from
iOS 13 Programming for Beginners - Fourth Edition
Published in: Jan 2020
Publisher: Packt
ISBN-13: 9781838821906
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