Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

Arrow left icon
Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. About Performance 2. Fixing the Algorithm FREE CHAPTER 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

Setting up a communication channel

The biggest problem of TThread is that it only allows communication to flow from the background thread to the owner.  As you've seen in the previous chapter, we can use different mechanisms for that—Windows messages, Synchronize, Queue, and polling. There is, however, no built-in way to send messages in a different direction, so you have to build such a mechanism yourself. This is not entirely trivial.

Another problem with built-in mechanisms is that they make for unreadable code. Synchronize and Queue are both inherently messy because they wrap a code that executes in one thread inside a code executing in a different thread. Messages and polling have a different problem. They decouple code through many different methods, which sometimes makes it hard to understand the system.

To fix all these problems (and undoubtedly introduce...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image