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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

What's New in WebGL 2?

As of January 27, 2016, WebGL 2 is available by default in Firefox and Chrome. This means that you will automatically have access to WebGL 2 without any additional dependencies, as long as you use one of the following browsers:

  • Firefox 51 or above
  • Google Chrome 56 or above
  • Chrome for Android 64 or above
WebGL 2 Support

For an updated list of the browsers that support WebGL 2, please visit the Khronos Group web page by following this link: http://www.khronos.org/WebGL/wiki/Getting_a_WebGL_Implementation. Or, you can visit the well-known CanIUse.com resource at: https://caniuse.com/#search=WebGL 2.

As described in Chapter 1, Getting Started, WebGL 1 is based on OpenGL ES 2.0; therefore, it doesn’t expose features like query timers, compute shaders, uniform buffers, and so on. That being said, with WebGL 2 (based on OpenGL ES 3.0), we are getting...

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