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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

Baking textures in Adobe Substance 3D Painter

Once the 3D model is exported from any 3D software, it can be easily imported inside Adobe Substance 3D Painter; however, you will not be able to paint over it or apply any material to it until or unless you bake its textures.

Baking textures

The process of storing information from a 3D geometry to a texture file is known as baking (bitmap). This procedure usually entails two meshes, a high-poly mesh and a low-poly mesh. Because a high-poly mesh includes a large number of polygons (sometimes millions), it can display high-resolution 3D detail. Because a low-poly mesh has a smaller number of polygons (typically only a few thousand), it is less expensive to store and render. Baking textures gives you the best of both worlds: the high degree of detail provided by a high-poly mesh and the low performance costs provided by a low-poly mesh. The information from the high-poly mesh is transferred to the low-poly mesh and preserved as a texture...

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