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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

Working with Assets in Adobe Substance 3D Painter

Adobe Substance 3D Painter is owned by Adobe, and therefore, there is a strong connection between Painter and Adobe products, especially Adobe Photoshop. A lot of artists create resources inside Adobe Photoshop and import them into Painter.

In this chapter, we will first go through conceptual knowledge of the Assets panel, which is essential for creating any Adobe Substance 3D Painter project as it contains important resources. Then, we will go through methods to create our custom tabs in the Assets panel, which will help us organize our project and make our texturing and painting process agile.

When you will move to the real world, you will see for yourself that organizing a project is one of the most crucial steps because if you start working on your project without organizing it, you will be lost halfway through and miss out on important things. Once we have a comprehensive understanding of the Assets panel, we will learn how to apply these assets.

In this chapter, we will be covering the following topics:

  • Familiarizing ourselves with the Assets panel
  • Importing resources and creating custom tabs in the Assets panel
  • Understanding the different types of assets in the Assets panel
  • Applying assets to 3D meshes
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Realistic Asset Creation with Adobe Substance 3D
Published in: Nov 2022
Publisher: Packt
ISBN-13: 9781803233406
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